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RAIDING REQUIREMENTS BY CLASS
The following is a general guideline for each class & spec to shoot for in Tier 6 content. This list is not all inclusive, nor does it account for spec decisions. When evaluating individuals we take the whole package into account, not just paper statistics.
Shaman
- Resto Shaman: 7500 Health, 9000 mana, 1700 +Healing, 150 MP5 while casting unbuffed. Shaman should strive for a 10:1 ration of +Healing to MP5. Consider metagems or trinkets as part of effective MP5.
- Enhancement Shaman: 1400+ AP 100+ Hit or less with 3/3 Nature's Guidance
- 24% Crit Chance, Required Talents=3/3 Dual Wield Spec., 1/1 Shamanistic Rage.
- Elemental Shaman: 900 nature damage (or spell damage + nature damage), 35% spell crit (your base spell crit + crit from talents), 12% spell hit, 60 MP5 while casting, 9000 mana unbuffed.
Priests
- Holy/Disc Priest: 1800 +heal, 280 Mp5, 7000 health, 9500 mana.
- Shadow Priest: 7500 Health, 8500 Mana, 1200 Shadow Damage, 16% Spell Hit (5/5 Shadow Focus = 10%).
Paladins
- Holy Paladin: 10,000+ Health (Buffed), 10,000 Mana+ (Buffed), 1900 +Healing, 25% Holy Spell Crit OR an equivalent mp5
- Protection Paladin: 300+ Spell Damage, 17,000 Health (Buffed), 490 Defense, 15% Parry, 20% Dodge, 20% Block, 48-49 points in Prot: Uncrushable preferrably without Redoubt up.
- Retribution Paladin: 1850 Attack Power (Unbuffed), 10,000 Health (Buffed), 28-30% Melee Critical Chance, +95 Hit Rating (w/Precision), Improved Seal of the Crusader, Improved Sanctity Aura, Fanatacism
Warriors
- Protection Warrior: 15K Health, 15.5K Armor, 490 Defense, 1/1 Improved Shield Block is a MUST to reduce crushing blows, 41 Points in prot tree for shield slam and devastate, 5/5 Vitality highly recommended. A pink mageweave shirt is a must.
- Arms Warrior: Minimum 30% crit unbuffed in sword or mace spec, 35% crit if ax spec. 1750 AP without shout. +4% Hit (95 hit rating). 2/2 Improved Slam. Mortal Strike 1/1
- Fury Warrior: +200 hit rating minimum (does not take into account precision) 1900 AP without shout. 28% crit unbuffed. Dual Wield 5/5, Precision 3/3, Rampage 1/1, Ap +10% 5/5.
Druids
- Resto Druid: 8500 Health (with gear to get you over 10k for specific fights), 9500 Mana, 1700+ healing, 200 MP5 while casting.
- Feral Druid (Tank): 415 Defense, 30K Armor, 14K Health, 30% Dodge, 3/3 Survival of the Fittest. Defense can be less if resilience + agility is used... need to hit 2.6% avoidance on crit strikes.
- Feral Druid (DPS): 2200 Attack Power, 30% Crit, 8000 Health, 7% Hit
- Balance Druid: 8000 Health, 9000 Mana, 1000+ Spell Damage, 15%+ Crit, 152 Hit Rating with 2/2 Balance of Power. 4 Points in Subtlety highly recommended.
Hunters
- Marksman Hunter: 8000+ health, 8000+ mana, 1800 RAP, 25%+ Crit, 142 hit rating.
- Survival Hunter: 8000+ health, 8000+ mana, 600 Agi, 1800 RAP, 95 hit rating.
- Beast Master Hunter: 8000+ health, 8000+ mana, 1500 RAP, 25%+ Crit, 142 hit rating.
- The + next to the numbers indicate that you need to work on raising the amount past the stated numbers. This can be done through buffs, enchants, gems, food etc.
Rogues
- Rogue (Sword/Mace Weapon): 8.2K Health, 1700+ AP, 22%+ Crit, 250+ Hit, 375 Lockpick.
- Rogue (Dagger/Fist Weapon): 8.2K Health, 1700+ AP, 27%+ Crit, 250+ Hit, 375 Lockpick.
Warlocks
- Requirements below are "without" Pet Buffs and "without" Fel Armor. Suitable for T-6 Raid
- Affliction Warlock: 18,000 unbuffed HP and Mana combined. 1400+ spell damage in your school spec. Spell Hit rate 202. Spell Crit rate (when applied)
- Demon Warlock: 20,000 unbuffed HP and Mana combined. 1250+ spell damage in your school spec. Spell Hit rate 202. Spell Crit rate 21.5%+. Spell Haste (when applied).
- Destruction Warlock: 20,000 unbuffed HP and Mana combined. 1050+ spell damage in your school spec. Spell hit rate 202. Spell Crit rate 21.5%+. Spell Haste (when applied).
Mages
- Ability to reach a min of 9.5k HP and 1100+ Spell Damage raid buffed, while still maintaining other min requirements is necessary to raid in BT.
- Requirements below are "without" Molten Armor
- Fire Mage: 7000 Unbuffed Health, 8000 Mana, 1000+ Spell Damage, 27%+ Crit or 100+ Spell Haste (either or is fine), 164 Spell Hit with Elemental Precision.
- Frost Mage: 7000 Unbuffed Health, 8000 Mana, 1000+ Spell Damage, 17%+ Crit or 100+ Spell Haste, 134 Spell Hit with Elemental Precision.
- Arcane Mage: 7000 Unbuffed Health, 9000 Mana, 1050+ Spell Damage, 25%+ Crit, 76 Spell Hit with Arcane Focus.
*copied from Chupathingy
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